Stuff you'll need someday for a graphic element, bullet or dingbat application. Give it a try, and savor bioware's newest gift to the console.STF Eclectic One is a visual cornucopia of symbols, like the junk drawer in your kitchen. I found very few flaws, except the seemingly short length, and frankly didn't find any of it less than enjoyable. The graphics are wonderful and the gameplay is easily up to the standard of any typical RPG. Overall I thought that Mass Effect succeeded with its characters (character development), storyline and combat system. Certainly a lot trickier than a simple good/evil bar, but bioware pulled it off, and the result is fantastic. This is ideal for allowing the game to encompass a level of realism, and attaches deeper feelings for characters. You can opt for a Machiavellian pragmatists style character, with consequences of your ruthlessness, or a humanitarian with just as many disadvantages for the more sympathetic choices. Every choice is just that, a choice, with given consequences you must live with for better and for worse. Rather than make it a moral system, with clear definition of good and evil, bioware has introduced a system that is removed from moral reality. Another, and by far my favorite change, is the good/evil bar. I found that the character creation was much more developed and sophisticated compared to the latter two releases. As a first time player the most obvious choice is a mix, but the game is flexible to accommodate anyone who gets the hang of their chosen gameplay style. The class you choose, whether it be exclusively weapons, powers or mechanics, or a mix of two is very important in deciding the balance between weapons and powers you will be using. I found that the leveling system in relation to these powers was very well thought out, and improvements made were very obvious upon combat. However, rather than having good and evil powers, a character specializing in them has access to all of them. The weapon variation is a bit lacking, but this is balanced out by the biotics system, similar to force powers in KoTOR. On any difficulty aside from easy you will probably die a lot getting the hang of it, but once you are accustomed, it is much more rewarding than any of the previous games systems. This allows a lot more skill to develop over the course of the game the AI is quite good, and you'll have to think about tactics. The combat system is probably the greatest change, taking away any codified system, and allowing it to become a third person shooter. The result of this is a game that will surely stand the test of time through the ages, being for the Xbox 360 what Morrowind was for the Xbox or Zelda for the Nintendo. Rather then duplicating Knights of the Old Republic again, bioware has decided to branch off in a unique and interesting direction. Mass Effect revamps every aspect of bioware's typical games, improving it vastly, without changing their unique gameplay style. Although skeptical at first, I found that it surpassed either of the latter two games, and achieved something no other RPG had on the console. As a fan of both bioware's Knights of the Old Republic and Jade Empire, I had extremely high expectations for Mass Effect, their latest RPG for the console.